Package-level declarations

Types

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data class CirclePitchAlignmentValue(val value: Value)

Orientation of circle when map is pitched. Default value: "viewport".

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data class CirclePitchScaleValue(val value: Value)

Controls the scaling behavior of the circle when the map is pitched. Default value: "map".

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data class CircleTranslateAnchorValue(val value: Value)

Controls the frame of reference for circle-translate. Default value: "map".

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data class FillExtrusionTranslateAnchorValue(val value: Value)

Controls the frame of reference for fill-extrusion-translate. Default value: "map".

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data class FillTranslateAnchorValue(val value: Value)

Controls the frame of reference for fill-translate. Default value: "map".

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data class HillshadeIlluminationAnchorValue(val value: Value)

Direction of light source when map is rotated. Default value: "viewport".

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data class IconAnchorValue(val value: Value)

Part of the icon placed closest to the anchor. Default value: "center".

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data class IconPitchAlignmentValue(val value: Value)

Orientation of icon when map is pitched. Default value: "auto".

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data class IconRotationAlignmentValue(val value: Value)

In combination with symbol-placement, determines the rotation behavior of icons. Default value: "auto".

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data class IconTextFitValue(val value: Value)

Scales the icon to fit around the associated text. Default value: "none".

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data class IconTranslateAnchorValue(val value: Value)

Controls the frame of reference for icon-translate. Default value: "map".

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data class LineCapValue(val value: Value)

The display of line endings. Default value: "butt".

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data class LineJoinValue(val value: Value)

The display of lines when joining. Default value: "miter".

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data class LineTranslateAnchorValue(val value: Value)

Controls the frame of reference for line-translate. Default value: "map".

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data class ModelScaleModeValue(val value: Value)

Defines scaling mode. Only applies to location-indicator type layers. Default value: "map".

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data class ModelTypeValue(val value: Value)

Defines rendering behavior of model in respect to other 3D scene objects. Default value: "common-3d".

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data class RasterResamplingValue(val value: Value)

The resampling/interpolation method to use for overscaling, also known as texture magnification filter Default value: "linear".

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data class SkyTypeValue(val value: Value)

The type of the sky Default value: "atmosphere".

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data class SymbolPlacementValue(val value: Value)

Label placement relative to its geometry. Default value: "point".

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data class SymbolZOrderValue(val value: Value)

Determines whether overlapping symbols in the same layer are rendered in the order that they appear in the data source or by their y-position relative to the viewport. To control the order and prioritization of symbols otherwise, use symbol-sort-key. Default value: "auto".

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data class TextAnchorValue(val value: Value)

Part of the text placed closest to the anchor. Default value: "center".

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data class TextJustifyValue(val value: Value)

Text justification options. Default value: "center".

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data class TextPitchAlignmentValue(val value: Value)

Orientation of text when map is pitched. Default value: "auto".

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data class TextRotationAlignmentValue(val value: Value)

In combination with symbol-placement, determines the rotation behavior of the individual glyphs forming the text. Default value: "auto".

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data class TextTransformValue(val value: Value)

Specifies how to capitalize text, similar to the CSS text-transform property. Default value: "none".

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data class TextTranslateAnchorValue(val value: Value)

Controls the frame of reference for text-translate. Default value: "map".

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To increase the chance of placing high-priority labels on the map, you can provide an array of text-anchor locations: the renderer will attempt to place the label at each location, in order, before moving onto the next label. Use text-justify: auto to choose justification based on anchor position. To apply an offset, use the text-radial-offset or the two-dimensional text-offset.

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data class TextVariableAnchorListValue(val value: Value)

To increase the chance of placing high-priority labels on the map, you can provide an array of text-anchor locations: the renderer will attempt to place the label at each location, in order, before moving onto the next label. Use text-justify: auto to choose justification based on anchor position. To apply an offset, use the text-radial-offset or the two-dimensional text-offset.

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data class TextWritingMode

The property allows control over a symbol's orientation. Note that the property values act as a hint, so that a symbol whose language doesn’t support the provided orientation will be laid out in its natural orientation. Example: English point symbol will be rendered horizontally even if array value contains single 'vertical' enum value. For symbol with point placement, the order of elements in an array define priority order for the placement of an orientation variant. For symbol with line placement, the default text writing mode is either 'horizontal', 'vertical' or 'vertical', 'horizontal', the order doesn't affect the placement.

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data class TextWritingModeListValue(val value: Value)

The property allows control over a symbol's orientation. Note that the property values act as a hint, so that a symbol whose language doesn’t support the provided orientation will be laid out in its natural orientation. Example: English point symbol will be rendered horizontally even if array value contains single 'vertical' enum value. For symbol with point placement, the order of elements in an array define priority order for the placement of an orientation variant. For symbol with line placement, the default text writing mode is either 'horizontal', 'vertical' or 'vertical', 'horizontal', the order doesn't affect the placement.

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data class VisibilityValue(val value: Value)

Whether this layer is displayed. Default value: "visible".

Functions

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@Composable
fun BackgroundLayer(layerId: String = remember { generateRandomLayerId("background") }, backgroundColor: ColorValue = ColorValue.INITIAL, backgroundColorTransition: Transition = Transition.INITIAL, backgroundEmissiveStrength: DoubleValue = DoubleValue.INITIAL, backgroundEmissiveStrengthTransition: Transition = Transition.INITIAL, backgroundOpacity: DoubleValue = DoubleValue.INITIAL, backgroundOpacityTransition: Transition = Transition.INITIAL, backgroundPattern: ImageValue = ImageValue.INITIAL, visibility: VisibilityValue = VisibilityValue.INITIAL, minZoom: LongValue = LongValue.INITIAL, maxZoom: LongValue = LongValue.INITIAL)

The background color or pattern of the map.

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@Composable
fun CircleLayer(sourceState: SourceState, layerId: String = remember { generateRandomLayerId("circle") }, circleSortKey: DoubleValue = DoubleValue.INITIAL, circleBlur: DoubleValue = DoubleValue.INITIAL, circleBlurTransition: Transition = Transition.INITIAL, circleColor: ColorValue = ColorValue.INITIAL, circleColorTransition: Transition = Transition.INITIAL, circleEmissiveStrength: DoubleValue = DoubleValue.INITIAL, circleEmissiveStrengthTransition: Transition = Transition.INITIAL, circleOpacity: DoubleValue = DoubleValue.INITIAL, circleOpacityTransition: Transition = Transition.INITIAL, circlePitchAlignment: CirclePitchAlignmentValue = CirclePitchAlignmentValue.INITIAL, circlePitchScale: CirclePitchScaleValue = CirclePitchScaleValue.INITIAL, circleRadius: DoubleValue = DoubleValue.INITIAL, circleRadiusTransition: Transition = Transition.INITIAL, circleStrokeColor: ColorValue = ColorValue.INITIAL, circleStrokeColorTransition: Transition = Transition.INITIAL, circleStrokeOpacity: DoubleValue = DoubleValue.INITIAL, circleStrokeOpacityTransition: Transition = Transition.INITIAL, circleStrokeWidth: DoubleValue = DoubleValue.INITIAL, circleStrokeWidthTransition: Transition = Transition.INITIAL, circleTranslate: DoubleListValue = DoubleListValue.INITIAL, circleTranslateTransition: Transition = Transition.INITIAL, circleTranslateAnchor: CircleTranslateAnchorValue = CircleTranslateAnchorValue.INITIAL, visibility: VisibilityValue = VisibilityValue.INITIAL, minZoom: LongValue = LongValue.INITIAL, maxZoom: LongValue = LongValue.INITIAL, sourceLayer: StringValue = StringValue.INITIAL, filter: Filter = Filter.INITIAL)

A filled circle.

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@Composable
fun FillExtrusionLayer(sourceState: SourceState, layerId: String = remember { generateRandomLayerId("fill-extrusion") }, fillExtrusionEdgeRadius: DoubleValue = DoubleValue.INITIAL, fillExtrusionAmbientOcclusionGroundAttenuation: DoubleValue = DoubleValue.INITIAL, fillExtrusionAmbientOcclusionGroundAttenuationTransition: Transition = Transition.INITIAL, fillExtrusionAmbientOcclusionGroundRadius: DoubleValue = DoubleValue.INITIAL, fillExtrusionAmbientOcclusionGroundRadiusTransition: Transition = Transition.INITIAL, fillExtrusionAmbientOcclusionIntensity: DoubleValue = DoubleValue.INITIAL, fillExtrusionAmbientOcclusionIntensityTransition: Transition = Transition.INITIAL, fillExtrusionAmbientOcclusionRadius: DoubleValue = DoubleValue.INITIAL, fillExtrusionAmbientOcclusionRadiusTransition: Transition = Transition.INITIAL, fillExtrusionAmbientOcclusionWallRadius: DoubleValue = DoubleValue.INITIAL, fillExtrusionAmbientOcclusionWallRadiusTransition: Transition = Transition.INITIAL, fillExtrusionBase: DoubleValue = DoubleValue.INITIAL, fillExtrusionBaseTransition: Transition = Transition.INITIAL, fillExtrusionColor: ColorValue = ColorValue.INITIAL, fillExtrusionColorTransition: Transition = Transition.INITIAL, fillExtrusionCutoffFadeRange: DoubleValue = DoubleValue.INITIAL, fillExtrusionEmissiveStrength: DoubleValue = DoubleValue.INITIAL, fillExtrusionEmissiveStrengthTransition: Transition = Transition.INITIAL, fillExtrusionFloodLightColor: ColorValue = ColorValue.INITIAL, fillExtrusionFloodLightColorTransition: Transition = Transition.INITIAL, fillExtrusionFloodLightGroundAttenuation: DoubleValue = DoubleValue.INITIAL, fillExtrusionFloodLightGroundAttenuationTransition: Transition = Transition.INITIAL, fillExtrusionFloodLightGroundRadius: DoubleValue = DoubleValue.INITIAL, fillExtrusionFloodLightGroundRadiusTransition: Transition = Transition.INITIAL, fillExtrusionFloodLightIntensity: DoubleValue = DoubleValue.INITIAL, fillExtrusionFloodLightIntensityTransition: Transition = Transition.INITIAL, fillExtrusionFloodLightWallRadius: DoubleValue = DoubleValue.INITIAL, fillExtrusionFloodLightWallRadiusTransition: Transition = Transition.INITIAL, fillExtrusionHeight: DoubleValue = DoubleValue.INITIAL, fillExtrusionHeightTransition: Transition = Transition.INITIAL, fillExtrusionOpacity: DoubleValue = DoubleValue.INITIAL, fillExtrusionOpacityTransition: Transition = Transition.INITIAL, fillExtrusionPattern: ImageValue = ImageValue.INITIAL, fillExtrusionRoundedRoof: BooleanValue = BooleanValue.INITIAL, fillExtrusionTranslate: DoubleListValue = DoubleListValue.INITIAL, fillExtrusionTranslateTransition: Transition = Transition.INITIAL, fillExtrusionTranslateAnchor: FillExtrusionTranslateAnchorValue = FillExtrusionTranslateAnchorValue.INITIAL, fillExtrusionVerticalGradient: BooleanValue = BooleanValue.INITIAL, fillExtrusionVerticalScale: DoubleValue = DoubleValue.INITIAL, fillExtrusionVerticalScaleTransition: Transition = Transition.INITIAL, visibility: VisibilityValue = VisibilityValue.INITIAL, minZoom: LongValue = LongValue.INITIAL, maxZoom: LongValue = LongValue.INITIAL, sourceLayer: StringValue = StringValue.INITIAL, filter: Filter = Filter.INITIAL)

An extruded (3D) polygon.

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@Composable
fun FillLayer(sourceState: SourceState, layerId: String = remember { generateRandomLayerId("fill") }, fillSortKey: DoubleValue = DoubleValue.INITIAL, fillAntialias: BooleanValue = BooleanValue.INITIAL, fillColor: ColorValue = ColorValue.INITIAL, fillColorTransition: Transition = Transition.INITIAL, fillEmissiveStrength: DoubleValue = DoubleValue.INITIAL, fillEmissiveStrengthTransition: Transition = Transition.INITIAL, fillOpacity: DoubleValue = DoubleValue.INITIAL, fillOpacityTransition: Transition = Transition.INITIAL, fillOutlineColor: ColorValue = ColorValue.INITIAL, fillOutlineColorTransition: Transition = Transition.INITIAL, fillPattern: ImageValue = ImageValue.INITIAL, fillTranslate: DoubleListValue = DoubleListValue.INITIAL, fillTranslateTransition: Transition = Transition.INITIAL, fillTranslateAnchor: FillTranslateAnchorValue = FillTranslateAnchorValue.INITIAL, visibility: VisibilityValue = VisibilityValue.INITIAL, minZoom: LongValue = LongValue.INITIAL, maxZoom: LongValue = LongValue.INITIAL, sourceLayer: StringValue = StringValue.INITIAL, filter: Filter = Filter.INITIAL)

A filled polygon with an optional stroked border.

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@Composable
fun HeatmapLayer(sourceState: SourceState, layerId: String = remember { generateRandomLayerId("heatmap") }, heatmapColor: ColorValue = ColorValue.INITIAL, heatmapIntensity: DoubleValue = DoubleValue.INITIAL, heatmapIntensityTransition: Transition = Transition.INITIAL, heatmapOpacity: DoubleValue = DoubleValue.INITIAL, heatmapOpacityTransition: Transition = Transition.INITIAL, heatmapRadius: DoubleValue = DoubleValue.INITIAL, heatmapRadiusTransition: Transition = Transition.INITIAL, heatmapWeight: DoubleValue = DoubleValue.INITIAL, visibility: VisibilityValue = VisibilityValue.INITIAL, minZoom: LongValue = LongValue.INITIAL, maxZoom: LongValue = LongValue.INITIAL, sourceLayer: StringValue = StringValue.INITIAL, filter: Filter = Filter.INITIAL)

A heatmap.

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@Composable
fun HillshadeLayer(sourceState: SourceState, layerId: String = remember { generateRandomLayerId("hillshade") }, hillshadeAccentColor: ColorValue = ColorValue.INITIAL, hillshadeAccentColorTransition: Transition = Transition.INITIAL, hillshadeEmissiveStrength: DoubleValue = DoubleValue.INITIAL, hillshadeEmissiveStrengthTransition: Transition = Transition.INITIAL, hillshadeExaggeration: DoubleValue = DoubleValue.INITIAL, hillshadeExaggerationTransition: Transition = Transition.INITIAL, hillshadeHighlightColor: ColorValue = ColorValue.INITIAL, hillshadeHighlightColorTransition: Transition = Transition.INITIAL, hillshadeIlluminationAnchor: HillshadeIlluminationAnchorValue = HillshadeIlluminationAnchorValue.INITIAL, hillshadeIlluminationDirection: DoubleValue = DoubleValue.INITIAL, hillshadeShadowColor: ColorValue = ColorValue.INITIAL, hillshadeShadowColorTransition: Transition = Transition.INITIAL, visibility: VisibilityValue = VisibilityValue.INITIAL, minZoom: LongValue = LongValue.INITIAL, maxZoom: LongValue = LongValue.INITIAL, sourceLayer: StringValue = StringValue.INITIAL, filter: Filter = Filter.INITIAL)

Client-side hillshading visualization based on DEM data. Currently, the implementation only supports Mapbox Terrain RGB and Mapzen Terrarium tiles.

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@Composable
fun LineLayer(sourceState: SourceState, layerId: String = remember { generateRandomLayerId("line") }, lineCap: LineCapValue = LineCapValue.INITIAL, lineJoin: LineJoinValue = LineJoinValue.INITIAL, lineMiterLimit: DoubleValue = DoubleValue.INITIAL, lineRoundLimit: DoubleValue = DoubleValue.INITIAL, lineSortKey: DoubleValue = DoubleValue.INITIAL, lineZOffset: DoubleValue = DoubleValue.INITIAL, lineBlur: DoubleValue = DoubleValue.INITIAL, lineBlurTransition: Transition = Transition.INITIAL, lineBorderColor: ColorValue = ColorValue.INITIAL, lineBorderColorTransition: Transition = Transition.INITIAL, lineBorderWidth: DoubleValue = DoubleValue.INITIAL, lineBorderWidthTransition: Transition = Transition.INITIAL, lineColor: ColorValue = ColorValue.INITIAL, lineColorTransition: Transition = Transition.INITIAL, lineDasharray: DoubleListValue = DoubleListValue.INITIAL, lineDepthOcclusionFactor: DoubleValue = DoubleValue.INITIAL, lineDepthOcclusionFactorTransition: Transition = Transition.INITIAL, lineEmissiveStrength: DoubleValue = DoubleValue.INITIAL, lineEmissiveStrengthTransition: Transition = Transition.INITIAL, lineGapWidth: DoubleValue = DoubleValue.INITIAL, lineGapWidthTransition: Transition = Transition.INITIAL, lineGradient: ColorValue = ColorValue.INITIAL, lineOcclusionOpacity: DoubleValue = DoubleValue.INITIAL, lineOcclusionOpacityTransition: Transition = Transition.INITIAL, lineOffset: DoubleValue = DoubleValue.INITIAL, lineOffsetTransition: Transition = Transition.INITIAL, lineOpacity: DoubleValue = DoubleValue.INITIAL, lineOpacityTransition: Transition = Transition.INITIAL, linePattern: ImageValue = ImageValue.INITIAL, lineTranslate: DoubleListValue = DoubleListValue.INITIAL, lineTranslateTransition: Transition = Transition.INITIAL, lineTranslateAnchor: LineTranslateAnchorValue = LineTranslateAnchorValue.INITIAL, lineTrimOffset: DoubleListValue = DoubleListValue.INITIAL, lineWidth: DoubleValue = DoubleValue.INITIAL, lineWidthTransition: Transition = Transition.INITIAL, visibility: VisibilityValue = VisibilityValue.INITIAL, minZoom: LongValue = LongValue.INITIAL, maxZoom: LongValue = LongValue.INITIAL, sourceLayer: StringValue = StringValue.INITIAL, filter: Filter = Filter.INITIAL)

A stroked line.

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@Composable
fun LocationIndicatorLayer(layerId: String = remember { generateRandomLayerId("location-indicator") }, bearingImage: ImageValue = ImageValue.INITIAL, shadowImage: ImageValue = ImageValue.INITIAL, topImage: ImageValue = ImageValue.INITIAL, accuracyRadius: DoubleValue = DoubleValue.INITIAL, accuracyRadiusTransition: Transition = Transition.INITIAL, accuracyRadiusBorderColor: ColorValue = ColorValue.INITIAL, accuracyRadiusBorderColorTransition: Transition = Transition.INITIAL, accuracyRadiusColor: ColorValue = ColorValue.INITIAL, accuracyRadiusColorTransition: Transition = Transition.INITIAL, bearing: DoubleValue = DoubleValue.INITIAL, bearingTransition: Transition = Transition.INITIAL, bearingImageSize: DoubleValue = DoubleValue.INITIAL, bearingImageSizeTransition: Transition = Transition.INITIAL, emphasisCircleColor: ColorValue = ColorValue.INITIAL, emphasisCircleColorTransition: Transition = Transition.INITIAL, emphasisCircleRadius: DoubleValue = DoubleValue.INITIAL, emphasisCircleRadiusTransition: Transition = Transition.INITIAL, imagePitchDisplacement: DoubleValue = DoubleValue.INITIAL, location: DoubleListValue = DoubleListValue.INITIAL, locationTransition: Transition = Transition.INITIAL, locationIndicatorOpacity: DoubleValue = DoubleValue.INITIAL, locationIndicatorOpacityTransition: Transition = Transition.INITIAL, perspectiveCompensation: DoubleValue = DoubleValue.INITIAL, shadowImageSize: DoubleValue = DoubleValue.INITIAL, shadowImageSizeTransition: Transition = Transition.INITIAL, topImageSize: DoubleValue = DoubleValue.INITIAL, topImageSizeTransition: Transition = Transition.INITIAL, visibility: VisibilityValue = VisibilityValue.INITIAL, minZoom: LongValue = LongValue.INITIAL, maxZoom: LongValue = LongValue.INITIAL, sourceLayer: StringValue = StringValue.INITIAL, filter: Filter = Filter.INITIAL)

Location Indicator layer.

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@Composable
fun ModelLayer(sourceState: SourceState, layerId: String = remember { generateRandomLayerId("model") }, modelId: ModelIdValue = ModelIdValue.INITIAL, modelAmbientOcclusionIntensity: DoubleValue = DoubleValue.INITIAL, modelAmbientOcclusionIntensityTransition: Transition = Transition.INITIAL, modelCastShadows: BooleanValue = BooleanValue.INITIAL, modelColor: ColorValue = ColorValue.INITIAL, modelColorTransition: Transition = Transition.INITIAL, modelColorMixIntensity: DoubleValue = DoubleValue.INITIAL, modelColorMixIntensityTransition: Transition = Transition.INITIAL, modelCutoffFadeRange: DoubleValue = DoubleValue.INITIAL, modelEmissiveStrength: DoubleValue = DoubleValue.INITIAL, modelEmissiveStrengthTransition: Transition = Transition.INITIAL, modelFrontCutoff: DoubleListValue = DoubleListValue.INITIAL, modelHeightBasedEmissiveStrengthMultiplier: DoubleListValue = DoubleListValue.INITIAL, modelHeightBasedEmissiveStrengthMultiplierTransition: Transition = Transition.INITIAL, modelOpacity: DoubleValue = DoubleValue.INITIAL, modelOpacityTransition: Transition = Transition.INITIAL, modelReceiveShadows: BooleanValue = BooleanValue.INITIAL, modelRotation: DoubleListValue = DoubleListValue.INITIAL, modelRotationTransition: Transition = Transition.INITIAL, modelRoughness: DoubleValue = DoubleValue.INITIAL, modelRoughnessTransition: Transition = Transition.INITIAL, modelScale: DoubleListValue = DoubleListValue.INITIAL, modelScaleTransition: Transition = Transition.INITIAL, modelScaleMode: ModelScaleModeValue = ModelScaleModeValue.INITIAL, modelTranslation: DoubleListValue = DoubleListValue.INITIAL, modelTranslationTransition: Transition = Transition.INITIAL, modelType: ModelTypeValue = ModelTypeValue.INITIAL, visibility: VisibilityValue = VisibilityValue.INITIAL, minZoom: LongValue = LongValue.INITIAL, maxZoom: LongValue = LongValue.INITIAL, sourceLayer: StringValue = StringValue.INITIAL, filter: Filter = Filter.INITIAL)

A layer to render 3D Models.

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@Composable
fun RasterLayer(sourceState: SourceState, layerId: String = remember { generateRandomLayerId("raster") }, rasterArrayBand: StringValue = StringValue.INITIAL, rasterBrightnessMax: DoubleValue = DoubleValue.INITIAL, rasterBrightnessMaxTransition: Transition = Transition.INITIAL, rasterBrightnessMin: DoubleValue = DoubleValue.INITIAL, rasterBrightnessMinTransition: Transition = Transition.INITIAL, rasterColor: ColorValue = ColorValue.INITIAL, rasterColorMix: DoubleListValue = DoubleListValue.INITIAL, rasterColorMixTransition: Transition = Transition.INITIAL, rasterColorRange: DoubleRangeValue = DoubleRangeValue.INITIAL, rasterColorRangeTransition: Transition = Transition.INITIAL, rasterContrast: DoubleValue = DoubleValue.INITIAL, rasterContrastTransition: Transition = Transition.INITIAL, rasterElevation: DoubleValue = DoubleValue.INITIAL, rasterElevationTransition: Transition = Transition.INITIAL, rasterEmissiveStrength: DoubleValue = DoubleValue.INITIAL, rasterEmissiveStrengthTransition: Transition = Transition.INITIAL, rasterFadeDuration: DoubleValue = DoubleValue.INITIAL, rasterHueRotate: DoubleValue = DoubleValue.INITIAL, rasterHueRotateTransition: Transition = Transition.INITIAL, rasterOpacity: DoubleValue = DoubleValue.INITIAL, rasterOpacityTransition: Transition = Transition.INITIAL, rasterResampling: RasterResamplingValue = RasterResamplingValue.INITIAL, rasterSaturation: DoubleValue = DoubleValue.INITIAL, rasterSaturationTransition: Transition = Transition.INITIAL, visibility: VisibilityValue = VisibilityValue.INITIAL, minZoom: LongValue = LongValue.INITIAL, maxZoom: LongValue = LongValue.INITIAL, sourceLayer: StringValue = StringValue.INITIAL, filter: Filter = Filter.INITIAL)

Raster map textures such as satellite imagery.

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@Composable
fun RasterParticleLayer(sourceState: SourceState, layerId: String = remember { generateRandomLayerId("raster-particle") }, rasterParticleArrayBand: StringValue = StringValue.INITIAL, rasterParticleColor: ColorValue = ColorValue.INITIAL, rasterParticleCount: LongValue = LongValue.INITIAL, rasterParticleFadeOpacityFactor: DoubleValue = DoubleValue.INITIAL, rasterParticleFadeOpacityFactorTransition: Transition = Transition.INITIAL, rasterParticleMaxSpeed: DoubleValue = DoubleValue.INITIAL, rasterParticleResetRateFactor: DoubleValue = DoubleValue.INITIAL, rasterParticleSpeedFactor: DoubleValue = DoubleValue.INITIAL, rasterParticleSpeedFactorTransition: Transition = Transition.INITIAL, visibility: VisibilityValue = VisibilityValue.INITIAL, minZoom: LongValue = LongValue.INITIAL, maxZoom: LongValue = LongValue.INITIAL, sourceLayer: StringValue = StringValue.INITIAL, filter: Filter = Filter.INITIAL)

Particle animation driven by textures such as wind maps.

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@Composable
fun SkyLayer(layerId: String = remember { generateRandomLayerId("sky") }, skyAtmosphereColor: ColorValue = ColorValue.INITIAL, skyAtmosphereHaloColor: ColorValue = ColorValue.INITIAL, skyAtmosphereSun: DoubleListValue = DoubleListValue.INITIAL, skyAtmosphereSunIntensity: DoubleValue = DoubleValue.INITIAL, skyGradient: ColorValue = ColorValue.INITIAL, skyGradientCenter: DoubleListValue = DoubleListValue.INITIAL, skyGradientRadius: DoubleValue = DoubleValue.INITIAL, skyOpacity: DoubleValue = DoubleValue.INITIAL, skyOpacityTransition: Transition = Transition.INITIAL, skyType: SkyTypeValue = SkyTypeValue.INITIAL, visibility: VisibilityValue = VisibilityValue.INITIAL, minZoom: LongValue = LongValue.INITIAL, maxZoom: LongValue = LongValue.INITIAL, sourceLayer: StringValue = StringValue.INITIAL, filter: Filter = Filter.INITIAL)

A spherical dome around the map that is always rendered behind all other layers.

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@Composable
fun SymbolLayer(sourceState: SourceState, layerId: String = remember { generateRandomLayerId("symbol") }, iconAllowOverlap: BooleanValue = BooleanValue.INITIAL, iconAnchor: IconAnchorValue = IconAnchorValue.INITIAL, iconIgnorePlacement: BooleanValue = BooleanValue.INITIAL, iconImage: ImageValue = ImageValue.INITIAL, iconKeepUpright: BooleanValue = BooleanValue.INITIAL, iconOffset: DoubleListValue = DoubleListValue.INITIAL, iconOptional: BooleanValue = BooleanValue.INITIAL, iconPadding: DoubleValue = DoubleValue.INITIAL, iconPitchAlignment: IconPitchAlignmentValue = IconPitchAlignmentValue.INITIAL, iconRotate: DoubleValue = DoubleValue.INITIAL, iconRotationAlignment: IconRotationAlignmentValue = IconRotationAlignmentValue.INITIAL, iconSize: DoubleValue = DoubleValue.INITIAL, iconTextFit: IconTextFitValue = IconTextFitValue.INITIAL, iconTextFitPadding: DoubleListValue = DoubleListValue.INITIAL, symbolAvoidEdges: BooleanValue = BooleanValue.INITIAL, symbolPlacement: SymbolPlacementValue = SymbolPlacementValue.INITIAL, symbolSortKey: DoubleValue = DoubleValue.INITIAL, symbolSpacing: DoubleValue = DoubleValue.INITIAL, symbolZElevate: BooleanValue = BooleanValue.INITIAL, symbolZOrder: SymbolZOrderValue = SymbolZOrderValue.INITIAL, textAllowOverlap: BooleanValue = BooleanValue.INITIAL, textAnchor: TextAnchorValue = TextAnchorValue.INITIAL, textField: FormattedValue = FormattedValue.INITIAL, textFont: StringListValue = StringListValue.INITIAL, textIgnorePlacement: BooleanValue = BooleanValue.INITIAL, textJustify: TextJustifyValue = TextJustifyValue.INITIAL, textKeepUpright: BooleanValue = BooleanValue.INITIAL, textLetterSpacing: DoubleValue = DoubleValue.INITIAL, textLineHeight: DoubleValue = DoubleValue.INITIAL, textMaxAngle: DoubleValue = DoubleValue.INITIAL, textMaxWidth: DoubleValue = DoubleValue.INITIAL, textOffset: DoubleListValue = DoubleListValue.INITIAL, textOptional: BooleanValue = BooleanValue.INITIAL, textPadding: DoubleValue = DoubleValue.INITIAL, textPitchAlignment: TextPitchAlignmentValue = TextPitchAlignmentValue.INITIAL, textRadialOffset: DoubleValue = DoubleValue.INITIAL, textRotate: DoubleValue = DoubleValue.INITIAL, textRotationAlignment: TextRotationAlignmentValue = TextRotationAlignmentValue.INITIAL, textSize: DoubleValue = DoubleValue.INITIAL, textTransform: TextTransformValue = TextTransformValue.INITIAL, textVariableAnchor: TextVariableAnchorListValue = TextVariableAnchorListValue.INITIAL, textWritingMode: TextWritingModeListValue = TextWritingModeListValue.INITIAL, iconColor: ColorValue = ColorValue.INITIAL, iconColorTransition: Transition = Transition.INITIAL, iconColorSaturation: DoubleValue = DoubleValue.INITIAL, iconColorSaturationTransition: Transition = Transition.INITIAL, iconEmissiveStrength: DoubleValue = DoubleValue.INITIAL, iconEmissiveStrengthTransition: Transition = Transition.INITIAL, iconHaloBlur: DoubleValue = DoubleValue.INITIAL, iconHaloBlurTransition: Transition = Transition.INITIAL, iconHaloColor: ColorValue = ColorValue.INITIAL, iconHaloColorTransition: Transition = Transition.INITIAL, iconHaloWidth: DoubleValue = DoubleValue.INITIAL, iconHaloWidthTransition: Transition = Transition.INITIAL, iconImageCrossFade: DoubleValue = DoubleValue.INITIAL, iconImageCrossFadeTransition: Transition = Transition.INITIAL, iconOcclusionOpacity: DoubleValue = DoubleValue.INITIAL, iconOcclusionOpacityTransition: Transition = Transition.INITIAL, iconOpacity: DoubleValue = DoubleValue.INITIAL, iconOpacityTransition: Transition = Transition.INITIAL, iconTranslate: DoubleListValue = DoubleListValue.INITIAL, iconTranslateTransition: Transition = Transition.INITIAL, iconTranslateAnchor: IconTranslateAnchorValue = IconTranslateAnchorValue.INITIAL, textColor: ColorValue = ColorValue.INITIAL, textColorTransition: Transition = Transition.INITIAL, textEmissiveStrength: DoubleValue = DoubleValue.INITIAL, textEmissiveStrengthTransition: Transition = Transition.INITIAL, textHaloBlur: DoubleValue = DoubleValue.INITIAL, textHaloBlurTransition: Transition = Transition.INITIAL, textHaloColor: ColorValue = ColorValue.INITIAL, textHaloColorTransition: Transition = Transition.INITIAL, textHaloWidth: DoubleValue = DoubleValue.INITIAL, textHaloWidthTransition: Transition = Transition.INITIAL, textOcclusionOpacity: DoubleValue = DoubleValue.INITIAL, textOcclusionOpacityTransition: Transition = Transition.INITIAL, textOpacity: DoubleValue = DoubleValue.INITIAL, textOpacityTransition: Transition = Transition.INITIAL, textTranslate: DoubleListValue = DoubleListValue.INITIAL, textTranslateTransition: Transition = Transition.INITIAL, textTranslateAnchor: TextTranslateAnchorValue = TextTranslateAnchorValue.INITIAL, visibility: VisibilityValue = VisibilityValue.INITIAL, minZoom: LongValue = LongValue.INITIAL, maxZoom: LongValue = LongValue.INITIAL, sourceLayer: StringValue = StringValue.INITIAL, filter: Filter = Filter.INITIAL)

An icon or a text label.